Maybe suddenly egosoft would bolt on another big module or something - I didnt know, but I didnt think it would get released like that.Īs we all know X-Rebirth release was probably one of the worse. When it was getting near release I started rebuilding the site, so to help other people, seeing as I didnt get-it. Quite a few of the testers had access to the site, as I felt it helped them to get around - egosoft's documentation was rather lacking at this time.ĭuring this time my enthusiasm wavered I found it hard to like X-Rebirth but stuck in there in the hopes that things would improve. it looks big? and very, very different? is this even a x-game? However being very confused about it, I started working on a site to make some sense out of the game. I thought I could help test the game and offer my advice about things. This is when CBJ invited me to be apart of DevNet, as I was interested helping with Egosoft next instalment - X-Rebirth.Ī few weeks past and I was in, now part of DevNet and a tester of X-Rebirth. One random day I saw someone sending in some food, were all the staff would join into the chat-room (normally empty). For me, it could probably be one of the best x-games yet.Īs time flies (as it does), I kept an eye on the news of X3AP. Fortunately the community behind egosoft, it was later patched - including more plots, fixes, ships etc. This time I would do all the guides myself.Īfter playing X3AP for awhile, I felt it was rushed. A few days later I was given a copy - when I started to work on my X3AP site. So after all the support I gave them, I went onto their Facebook page and said my peace (I wasnt happy they were giving free copies to people but not me, after all the years of supporting them) - I wouldnt of minded if I had to buy a copy, if everyone had did. I was later asked to have my mod included in the super-box but egosoft decided later to drop mods from the super-box (probably due to size).Īt this time egosoft gave away free-copies to super-box users which meant us fans who had brought each instalment didnt get a free copy. So for awhile I held-back developing the site/mod - since my mod was gaining support but yet never asked for anything. This time egosoft borrowed content from X3 mod-teams. At this point I was little sadden by the release. X3 held the fort for along time until X3: Terran Conflict came out. I had some incredible help on the way - a big thanks to them. This is when I really started to support them with an X3 site, and later with Roguey X3 Mod. In time everything was fixed, and X3 turned into a fantastic game. It was kind-of expected that Egosoft struggled to make non-buggy plots. At one stage the HUD would take 50% of your frame-rate, plus there were a lot of buggy plots. When X3 came-out, things were far from perfect. This was later cancelled, for full-game: X3. During this time, egosoft announced an add-on pack to X2. My web-knowledge was rather limited at the time, but I thought it would help. Still to this day X3AP/TC still borrows bits from X2 (suns, objects etc.).Īt this point, I started feeling like I wanted to support them. X2 offered a lot more than its predecessor from graphics, ships, new enemy - the khaak, and more things to-do etc. For me this is when the x-games became serious. The following instructions explain how to install the popular X3 Rebalance Mod ( XRM v1.30d) to GOG's X3: Terran War Pack, which includes both X3: Terran Conflict (also known as X3TC or TC) and X3: Albion Prelude (also known as X3AP or AP).At this point, the x-games were gaining a lot of respect from me and egosoft were building the next big project X2: The Threat. These instructions are based on the official mod thread on the EgoSoft forums, but have been heavily modified and reorganized to cover installation on the GOG version of the games, as well as to provide further consideration for Linux and Apple OS X users and general clarity. I will only include extra instructions for the most popular associated mods and those which I use, along with some additional notes and recommendations.Īs there is a lot to cover, major sections may be broken into separate comments. The X3 Rebalance Mod (XRM) is a total conversion mod of X3 Terran Conflict. It rebalances nearly all aspects of the game including ships, weapons, graphics, sounds and the universe itself, as well as adding a huge amount of new content. It has been designed with performance and playability in mind and has many exclusive features not available in other mods or scripts.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |